﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace BankCharts.Silverlight.Behavior
{
    /// 
    /// Provides an attached behavior for binding visual states.
    /// 
    public static class VisualStates
    {
        /// 
        /// Identifies the CurrentState attached property.
        /// 
        public static readonly DependencyProperty CurrentStateProperty = DependencyProperty
            .RegisterAttached(
                "CurrentState",
                typeof(string),
                typeof(VisualStates),
                new PropertyMetadata(TransitionToState));

        /// 
        /// Gets the current visual state of the specified object. This is an attached property. 
        /// 
        /// The source object.
        /// The current visual state of the specified object.
        public static string GetCurrentState(DependencyObject obj)
        {
            return (string)obj.GetValue(CurrentStateProperty);
        }

        /// 
        /// Sets the current visual state of the specified object. This is an attached property.
        /// 
        /// The target object.
        /// The new visual state.
        public static void SetCurrentState(DependencyObject obj, string value)
        {
            obj.SetValue(CurrentStateProperty, value);
        }

        private static void TransitionToState(object sender, DependencyPropertyChangedEventArgs e)
        {
            Control source = sender as Control;
            if (source != null)
            {
                VisualStateManager.GoToState(source, (string)e.NewValue, true);
            }
            else
            {
                throw new ArgumentException("CurrentState can only be applied to types that inherit from Control");
            }
        }

    }
}
